Entry point of the program. https://stackoverflow.com/questions/38426338/ for details about the removing of buttons.
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static int | DeleteMenu (IntPtr hMenu, int nPosition, int wFlags) |
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static void | Start () |
| Sets all components up and opens the main menu.
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const int | SC_MINIMIZE = 0xF020 |
| Address of the minimize button.
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const int | SC_MAXIMIZE = 0xF030 |
| Address of the maximize button.
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const int | SC_SIZE = 0xF000 |
| Address of the resizing cursor.
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static void | Main (string[] args) |
| Sets up the console and starts the game.
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Entry point of the program. https://stackoverflow.com/questions/38426338/ for details about the removing of buttons.
◆ DeleteMenu()
static int Ch.Etml.Play.Program.DeleteMenu |
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IntPtr | hMenu, |
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int | nPosition, |
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int | wFlags ) |
◆ GetConsoleWindow()
static IntPtr Ch.Etml.Play.Program.GetConsoleWindow |
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◆ GetSystemMenu()
static IntPtr Ch.Etml.Play.Program.GetSystemMenu |
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IntPtr | hWnd, |
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bool | bRevert ) |
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◆ Main()
static void Ch.Etml.Play.Program.Main |
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string[] | args | ) |
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Sets up the console and starts the game.
- Parameters
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◆ Start()
static void Ch.Etml.Play.Program.Start |
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Sets all components up and opens the main menu.
◆ MF_BYCOMMAND
const int Ch.Etml.Play.Program.MF_BYCOMMAND = 0x00000000 |
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◆ SC_MAXIMIZE
const int Ch.Etml.Play.Program.SC_MAXIMIZE = 0xF030 |
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Address of the maximize button.
◆ SC_MINIMIZE
const int Ch.Etml.Play.Program.SC_MINIMIZE = 0xF020 |
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Address of the minimize button.
◆ SC_SIZE
const int Ch.Etml.Play.Program.SC_SIZE = 0xF000 |
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Address of the resizing cursor.
The documentation for this class was generated from the following file:
- D:/Repositories/spicy-invaders/SpicyInvaders/SpicyInvaders/Etml/Play/Program.cs